A guided start, and a rebuilt door for AI
New boards now open with a short walkthrough instead of an empty canvas, and the way an outside AI reaches a board was taken apart and rebuilt. Agents that used to spend several minutes working out how to connect now start editing on the first try.
New
- A short intro on first open. Cards, lines, right-click menus and the toolbar, highlighted in place. Tick don't show again at the end and it stays gone.
- The full tour moved to Settings. The long walkthrough is still there, launchable whenever you want it rather than in the way on day one.
- A live server status in the invite panel. The AI page now says whether the board's door is online, with a refresh button when you need to re-check.
- The grid is taught. Both walkthroughs now cover grid settings and snapping.
Changed
- The AI invite is a fifth of its old length. It carries the address, the protocol and the key — the things a client cannot learn until it connects — and nothing else. Everything about how a board works is now sent by the server itself the moment an agent connects.
- Every board tool leads with a plain sentence. Agents no longer have to inspect a tool before using it, which was the single biggest source of wasted time.
- Grid settings moved to the left, under the tool pad, instead of opening over the inspector on the right.
- Agents report what they did, not what they are about to do. The rule now reaches every AI seat rather than two of the four.
Fixed
- Helper buttons stopped working after a few uses. Activity entries pointing at shapes could not be flown to; they can now.
- Codex refused to start when a board entry collided with one already in your own Codex config. The board now registers under its own name.
- The board door could report itself ready before it was. A connecting client would then time out against a port nothing was listening on.
- The ACP connection box now fills in the board address instead of leaving it blank for you to find.